1.1 One Manual Robot, one Automatic Robot and one Collector Robot are required for each team.
1.2 One minute is given for setting of robots before the game starts.
1.3 Only the three registered members of each team, including the Manual Robot Operator, can engage in the setting up of robots. Any team that fails to complete setting of the robots within one minute can resume the setting process once the game starts.
2. Game Field and Objects
2.1 The field consists of an area having the dimension of 13,000mm x 13,000mm and surrounded by a wooden fence with a height of 100mm and a thickness of 50mm. The wooden fence is fixed to the field with screws. The game field is divided equally for two teams by a wooden fence with a height of 100mm and a thickness of 50mm. The competing teams are Red and Blue Teams. (Figures 1-4)
2.2 The game field consists of Manual Robot Zone, Automatic Robot Zone, Starting Points, Restarting Points, Loading Areas, Common Zone and an Island. The symbols of points and areas such as A, C, M, L1, L2, L3, S1 and S2 are not necessary to be painted on the floor of the real game field.
2.3 Manual Robot Zone & Automatic Robot Zone
2.3.1 White lines with a width of 30mm made of matt sticker are drawn on the floor of Automatic Robot Zone. Each side of the square inside the white lines is 470mm. The wooden fence with a height of 100mm and a thickness of 50mm is presented as a partition between Manual Robot Zone and Automatic Robot Zone. (Figures 2, 3)
2.4 Starting Points
2.4.1 Manual Robot must start in Manual Robot Starting Point (M).
2.4.2 Collector Robot is placed in Collector Robot Starting Point (C) and will be picked up by Manual Robot.
2.4.3 Automatic Robot must start in Automatic Robot Starting Point (A). (Figures 1)
2.5 Common Zone
2.5.1 Common Zone has a rectangular shape with a height of 100mm, a width of 500mm and a length of 1985mm painted in yellow color. Two notches with a depth of 12mm and a diameter of 452mm are located at the surface of the Common Zone. Two Baskets are placed in these two notches separately before the game starts. Each team can collect one Basket from the Common Zone only. (Figures 2, 13)
2.6 The Basket
2.6.1 The two Baskets are placed at two notches separately in the Common Zone. A Basket consists of three parts; a Basket with a diameter of 450mm and a height of 400mm made of HIPS (475) sheet and plastic net or nylon net (joined by mild steel male thread rod), a bottom base with a diameter of 450mm made of HIPS (475) sheet, a cylinder with a diameter of 80mm and a height of 388mm made of PVC Tube. The weight of a Basket is 2.85kg. (Figures 8 & 11)
2.7 Bun Tower
2.7.1 The Bun Tower is placed on a square stage, the Island. It consists of three layers. The details of each part are explained as follows:
126.96.36.199 Number of Buns in different layers:
188.8.131.52.1 Top Layer: 2 Top Buns (One for Blue Team, One for Red Team)
184.108.40.206.2 Middle Layer: 6 Buns (Three for Blue Team, Three for Red Team)
220.127.116.11.3 Lowest Layer: 8 Buns (Four for Blue Team, Four for Red Team)
18.104.22.168 The weight of the Buns
22.214.171.124.1 The Top Bun for the Top Layer: 105gm
126.96.36.199.2 The Buns for the Middle and the Lowest Layers: 47gm
188.8.131.52 The size of the Buns
184.108.40.206.1 The Top Bun: 200mm in diameter, 150mm in height
220.127.116.11.2 The Buns for the Middle and the Lowest Layers: 150mm in diameter, 100mm in height
18.104.22.168 The diameter of the three layers
22.214.171.124.1 Top Layer: 500mm
126.96.36.199.2 Middle Layer: 850mm
188.8.131.52.3 Lowest Layer: 1200mm
184.108.40.206 The height of the Bun Tower
220.127.116.11.1 The Tower is 1850mm high in total (measured from the top surface of the Island).
18.104.22.168.2 The height of the three layers surface from the Island are:
Top Layer: 1500mm
Middle Layer: 1000mm
Lowest Layer: 500mm
22.214.171.124.3 The base of the Bun Tower is 497mm high (measured from the top surface of the Island to the bottom of the Lowest Layer).
2.7.2 Positioning of the cylindrical donut shaped is fixed by centering-studs laid out in a circular fashion on each level of the conical Tower.
2.7.3 The angular placement of the Buns in one layer is different with the Buns in other layers. (Figures 9, 10)
2.8.1 Island is a lifted up platform with a height of 400mm, a width of 3,030mm and a length of 3,050mm. It is divided equally for Red and Blue Teams. Each part consists of a half side of Bun Tower and a notch at the corner, which presents as the Basket Area, with a depth of 12mm and a diameter of 500 mm. A Basket will be placed at the Basket Area of the Island by Manual Robot. (Figures 2, 13)
2.9 Loading Areas
2.9.1 Loading Area 1 (L1) is located at the floor surface of Manual Robot Zone and is located nearby the Automatic Robot Starting Point with a length of 1,965mm and a width of 1520mm. (Figures 2)
2.9.2 Loading Area 2 (L2), which is presented as the stair up to the Island, is a square platform with a height of 200mm and a length of 1,500mm. It is located at the side of the Island. (Figures 13)
2.9.3 Loading Area 3 (L3) is located near by the Tunnel. It is a rectangular platform with a height of 200mm, a length of 1,550mm and a width of 1000mm. (Figures 2, 3, 13)
13 2.10 Tunnel & Token Box
2.10.1 A Tunnel is located at the Manual Robot Zone. The inner size of the Tunnel is 2040mm in length, 1200mm in width, and 1600mm at the highest point. The ceiling of the Tunnel is arched. (Figures 7)
2.10.2 A Token Box is placed at the side of the Tunnel. The slot of the Token Box is 100mm in width and 400mm in length. (Figures 6)
2.11.1 The Token is placed at the Token Stand. The size of the Token is 300mm in diameter, 20mm in thickness. The weight of a Token is 170gm. (Figure 5)
2.11.2 The Token is made of low density polystyrene with two sides of stickers covered. The graphic on two sides of the Token surface is subject to the design of each team.
In the international contest, the host organization of ABU Robocon 2012 will produce the Token sticker for each team. The individual contestant has to send their softcopies of the Token sticker to the host organization after the representative team is confirmed. Details will be provided later.
2.12 Token Stand
2.12.1 The Token Stand is fixed on the ground of Manual Robot Zone. It consists of three sections: a frame, a pole and the bottom. The arc-shaped frame is made of mild steel with an indent inside.
2.12.2 The thickness of the frame is 40mm and the width of space inside the indent is 22mm. The pole is made of mild steel with a diameter of 40mm and a height of 742mm. The bottom of the Token Stand is a round mild steel plate with a diameter of 350mm and a thickness of 3mm. (Figures 5)
2.13.1 The Bridge is located in Automatic Robot Zone. It has a three-dimensional trapezoidal shape with a length of 3500mm and a width of 1970mm. The top of the Bridge is 300mm high. (Figures 13)
2.14.1 Wooden Obstructions with a height of 100mm and a thickness of 50 mm are placed at both Manual Robot Zone and Automatic Robot Zone. Robots have to navigate through the zigzag path in which obstacles are presented.
3. Game Procedure & Competition Tasks
3.1 Manual Robot’s operator rides on Manual Robot before the game starts.
3.2 Manual Robot’s operator navigates Manual Robot from Manual Robot Starting Point to the Token Stand.
3.3 Manual Robot picks up the Token at the Token Stand and carries it.
3.4 Manual Robot’s operator navigates Manual Robot to the Tunnel.
3.5 Arriving at the Tunnel, Manual Robot inserts the Token into the Token Box. No part of Manual Robot is allowed to touch the Token Box. Manual Robot is not allowed to start going through the Tunnel before inserting a Token into the Token Box for the first time to cross the Tunnel.
33.6 When the Token is totally put inside the Token Box, motion of Automatic Robot can be self started or started by “one push button” by a team member after the signal from referees. Automatic Robot may start picking up the Basket in the Common Zone and puts it in any place of Manual Robot Zone. Or, Automatic Robot may start later as the strategy of the team. The task of putting the Basket in Manual Robot Zone will be considered as “Completed” when the Basket is put in Manual Robot Zone and is standing on its own on its bottom base; it means there is no contact between the Basket and neither Automatic Robot nor Manual Robot.
3.7 Automatic Robot of each team is allowed to touch only one of the two Baskets in the Common Zone and a team can only pick up the same Basket which they have touched before and if it is available.
3.8 Manual Robot goes through the Tunnel and proceeds to Collector Robot Starting Point.
3.9 Manual Robot picks up Collector Robot at Collector Robot Starting Point.
3.10 Manual Robot carries Collector Robot and navigates through the zigzag path in which obstacles are present.
3.11 When all the contact surface of Manual Robot is totally inside the Loading Area 1, Manual Robot can unload Collector Robot. Manual Robot is allowed to extend over the space above the Automatic Robot Starting Point only during the unloading of Collector Robot. Collector Robot is not allowed to touch any part of the game field during the unloading process in L1.
3.12 When Collector Robot is completely separated from Manual Robot and transferred to Automatic Robot, motion of Automatic Robot can be self started or be started by a team member by “one push button”. There is no rule to guide the sequence for Automatic Robot to pick up the Basket and the Collector Robot. The team can pick up both items simultaneously.
3.13 Automatic Robot carries Collector Robot across the Bridge towards Collector Robot Loading Area 2 or Loading Area 3.
3.14 After transferring Collector Robot to Automatic Robot, Manual Robot is allowed to pick up the Basket when it is placed in Manual Robot Zone and puts the Basket in the Basket Area on the Island. When the Basket was placed at the Basket Area, no robot is allowed to touch the Basket.
3.15 Automatic Robot must unload Collector Robot inside Loading Area 2 or Loading Area 3. Collector Robot is not allowed to touch the game field before being unloaded inside Loading Area 2 or Loading Area 3.
3.16 Collector Robot can either leave Automatic Robot and climbs the stairs onto the Island from Collector Robot Loading Area 2, or it can be lifted up to the Island by Manual Robot from Collector Robot Loading Area 3.
3.17 The actions of Collector Robot must start-up by push-button to be pushed by Automatic Robot / Manual Robot, or, a non-radio signal emitted by Automatic Robot or Collector Robot can automatically start itself. 16
3.18 Collector Robot can accept the command from Manual Robot when Manual Robot picks up Collector Robot and is in physical contact with Collector Robot. While in physical contact, Manual Robot is allowed to communicate with Collector Robot by non-RF communication methods.
3.19 Buns in the Middle and the Lowest Layer can be picked up and put into the Basket by Collector Robot itself while it is not in touch with Manual Robot and stands on the Island by itself. Buns will be considered as “Collected” only when they were picked up and clearly put into the Basket. Buns dropped on the game field can not be used again.
3.20 A team’s Collector Robot can only pick up Buns placed on its side of the Tower. Invading onto the opponent’s side of the Tower and the space above is not allowed, which will be a Violation.
3.21 Manual Robot can directly pick up Buns from the Lowest Layer of the Tower during the last one minute of the game, therefore 2 minutes from the start. It is not allowed to pick up Buns from the upper two layers.
3.22 After at least one Bun from each of the Middle and Lowest Layers were picked up and put into the Basket, the Bun at the Top Layer can be touched and picked up by Collector Robot while Collector Robot is being lifted up from the surface of the Island by Manual Robot.
3.23 Buns will only be counted when they are put into the Basket of the team.
33.24 Once Collector Robot puts the Top Bun into the Basket after successfully put at least one Bun from each of the two lower layers into the Basket, the match will immediately end. This is called “Peng On Dai Gat”. If neither team achieves the “Peng On Dai Gat” within 3 minutes, the winner will be decided by the total scores of the team in this match.
4. Restarting Points
4.1 In the case of mechanical problem, or failing of a task, the robot can be brought back to its Restarting Point to restart with the consent of referees. Restarting Points will be set up as follows:
44.2 Manual Robot Starting Point (M)
(after Manual Robot has left Manual Robot Starting Point (M)) –
4.2.1 If the Token was not successfully put inside the Token Box, Manual Robot has to restart from Manual Robot Starting Point M and the Token will be put back to the stand.
4.2.2 Robot has to use Point M until it has completely entered S1.
4.3 Manual Robot Restarting Point S1 ((after Manual Robot has gone through the Tunnel successfully) –
4.3.1 If Manual Robot failed to transfer Collector Robot to Automatic Robot, Manual Robot must restart at the Restarting Point S1, and Collector Robot must be put back in Collector Robot Starting Point (C).
4.3.2 If Manual Robot failed to pick up the Basket or failed to put it in the Basket Area on the Island, Manual Robot must restart from Restarting Point S1. The Basket will be put back in the place where Automatic Robot has put it in Manual Robot Zone.
4.4 Automatic Robot Starting Point (A)
(after Automatic Robot has left Automatic Robot Starting Point) –
4.4.1 If Automatic Robot failed to pick up the Basket in the Common Zone or failed to put the Basket in Manual Robot Zone, Automatic Robot must restart from Automatic Robot Starting Point (A) and the Basket will be put back to where it was in the Common Zone.
4.4.2 If the Basket is indeterminate to be grabbed by any team and the two robots are standing still (such as the case when both team’s Automatic Robot trying to grab the same Basket at the same time), a “Compulsory Retry” for two Automatic Robots of two teams is needed. The two Automatic Robots have to restart at Automatic Robot Starting Point (A) after the signal from referees.“Compulsory Retry” is commanded by a referee and both teams should follow the instruction.
4.4.3 If Automatic Robot successfully completed the task of putting the Basket in Manual Robot Zone but it failed to go back to Automatic Robot Starting Point (A) to receive the Collector Robot, Automatic Robot can be brought back to Automatic Robot Starting Point (A) to restart after the consent of referees.
4.4.4 Once Automatic Robot carried Collector Robot which was successfully detached from Manual Robot and if a retry is needed, Automatic Robot can restart from Automatic Robot Starting Point (A) with the Collector Robot.
4.5 Restarting Point S2 ((after Automatic Robot has crossed the Bridge successfully) –
4.5.1 If Collector Robot failed to climb up the stairs onto the Island by itself at Loading Area 2, or Automatic Robot failed to carry Collector Robot to Loading Area 3, or Manual Robot is unable to pick up Collector Robot in Loading Area 3, Automatic Robot and Collector Robot must restart together at S2.
4.6 Collector Robot Loading Area 2
4.6.1 If Collector Robot is unloaded in Loading Area 2 and it successfully stands on the Island and if a retry is needed, it can restart from Loading Area 2.
4.7 Collector Robot Loading Area 3
4.7.1 If Collector Robot has been unloaded in Loading Area 3 and a retry is needed afterwards, Collector Robot will be placed in Loading Area 3 and Manual Robot has to restart from Manual Robot Starting Point (M).
55. Game Duration
5.1 Each match lasts three minutes at most.
5.2 In any of the following cases, the match ends immediately (even before three minutes).
5.2.1 When “Peng On Dai Gat” is achieved.
5.2.2 Disqualification is announced in the knockout.
5.2.3 When the referee judges that the game can not continue.
66. General Restrictions
6.1 Substitution of Manual Robot’s Operator is not allowed in a single match.
6.2 Manual Robot’s Operator can not touch the Token, Collector Robot, Automatic Robot, Basket or any other parts of the game field after the game has started. The feet of the operator can not touch any surface of the game field as well.
6.3 Manual Robot is not allowed to move beyond the fence and to touch the floor of Automatic Robot Zone. However, part of Manual Robot can extend over the space above Automatic Robot Starting Point (A), the Loading Area 3 and the space above the Island.
6.4 None of the robot is allowed to touch any parts of the Token Box.
6.5 Automatic Robot of each team is only allowed to touch one of the two Baskets and it can only pick up the same Basket which it has touched and if this Basket is available.
6.6 After being picked up by Manual Robot at Collector Robot Starting Point (C), Collector Robot cannot touch any part of the game field until it is unloaded in Collector Robot Loading Area 2 or Loading Area 3.
6.7 After starting the Automatic Robot, the team members who perform the starting action must leave the game field immediately.
6.8 Automatic Robot can not extend over the space above all the area of opponent team.
6.9 Automatic Robot is not allowed to touch the game field in Loading Area 1, Loading Area 2, Loading Area 3, Manual Robot Zone, Common Zone and the Island.
6.10 Automatic Robot is not allowed to extend itself into the space above Loading Area 1, Loading Area 2, Loading Area 3, the Island, Common Zone and Manual Robot Zone. Automatic Robot is allowed to extend over the space above Common Zone and Manual Robot Zone only when picking the Basket from Common Zone and placing the Basket in Manual Robot Zone.
6.11 Manual Robot should not use any part of the Tower as mechanical support. Manual Robot may momentarily touch the Lowest Layer of the Bun Tower during picking up the Buns, but not the Top Layer and the Middle Layer.
6.12 When Manual Robot is lifting up Collector Robot, all parts of Collector Robot must not touch the Island.
6.13 The Buns at the Top Layer cannot be touched unless at least one Bun from the Middle and the Lowest layers have already picked up and put into the Basket.
6.14 Manual Robot Operator cannot directly drive any mechanical motions. All the actions of the robots must be driven by robotic means.
6.15 A team’s robots can only pick up Buns placed on its side of the Tower. It is not allowed to invade onto the opponent’s side of the Tower and the space above.
6.16 Robots are not allowed to reach or to enter their respective restricted areas.
6.17 Manual Robot can communicate with Collector Robot when they are in physical contact.
6.18 Automatic Robot can communicate with Collector Robot by non-radio signal. Manual Robot is allowed to switch on the Collector Robot while they are in physical contact.
6.19 Communication between Manual Robot and Automatic Robot is not allowed. Manual Robot cannot communicate with Automatic Robot via Collector Robot.
6.20 Communications with any robot in the game field is not allowed except mentioned in 6.17 and 6.18.
77. Deciding the Winner
7.1 “Peng On Dai Gat”
7.1.1 First, the team picks up at least one Bun from each of the Middle Layer and the Lowest Layer and put them into the Basket. Secondly, the team picks up the Bun in the Top Layer and put it in the Basket. It will achieve ‘Peng On Dai Gat’ and the match ends immediately.
7.1.2 The achievement of “Peng On Dai Gat” will lead to victory directly.
7.1.3 If the two teams achieve “Peng On Dai Gat” at the same time, the winner shall be decided by the total scores after deduction of Violations points in that match.
7.1.4 If the two teams achieve “Peng On Dai Gat” at the same time with the same earning scores, the winner shall be decided by time record of the first Bun being put into the Basket.
7.2 If neither team achieves the “Peng On Dai Gat” within 3 minutes, the winner shall be decided by the total score after deduction of Violation points in that match. The team that earns higher score is the winner.
The score of each task is described as follows:
7.2.1 Manual Robot slots the Token in the Token Box. [10 scores]
7.2.2 Automatic Robot puts the Basket in Manual Robot Zone. [20 scores]
7.2.3 Manual Robot puts Collector Robot on Automatic Robot. [10 scores]
7.2.4 Automatic Robot unloads Collector Robot either in Loading Area 2 or Loading Area 3. [30 scores]
7.2.5 Manual Robot puts the Basket in the Basket Area on the Island. [10 scores]
7.2.6 Buns in the Lowest Layer are collected. [10 scores per Bun]
7.2.7 Buns in the Middle Layer are collected. [25 scores per Bun]
7.2.8 The Bun in the Top Layer is collected. [Peng On Dai Gat, game ends]
7.3 If the two teams have the same final scores, the winner is determined by the time record of the first Bun being put into the Basket.
7.4 If both teams could not put any Bun in the Baskets and finished with the same scores, the team with the best time record of inserting the Token into the Token Box will be the winner.
7.5 If both teams can not insert the Token into the Token Box, the winner will be decided by the Judges.
7.6 If teams in the same group during group match have the same number of “Peng On Dai Gat”, the team with the best time record of “Peng On Dai Gat” (with the fastest completion time of the whole game) will be the winner. In the knockout, it will be regulated by 7.1-7.5.
8.1 The team with five Violations in a match will be disqualified. Negative scores may appear in some cases.
8.2 When the Violation occurs, the team will be deducted 10 points and the team has to bring the violating robot back to the point which the referee indicates.
The Violations are categorized as follows:
8.2.1 Any parts of any robot or objects held by a robot enter the opposing team Automatic Robot Zone or the space above it.
8.2.2 Any part of any robot or the object held by a robot cause obstruction or difficulty to the opposing team.
8.2.3 Any Basket is pushed down onto the opposing team area.
8.2.4 Any parts of any robots enter their respective restricted areas.
8.2.5 The Bun at the Top Layer is picked up before at least one Bun from the Middle and the Lowest Layers were picked up and put them into the Basket.
8.2.6 Any parts of robots enter the opposing team Automatic Robot Zone and physically touch the robots or Buns of the opposing team, except in the Common Zone.
8.2.7 Other actions that infringe on the rules without mentioning in the Disqualification are considered as Violations.
9.1 A team will be disqualified if it commits any of the following actions during the match:
9.1.1 The team performs any acts that are not in the spirit of fair play.
9.1.2 The team fails to obey instructions or warnings issued by the referees.
9.1.3 All Automatic Robots must not receive remote instructions from any human in the venue, sent via any form of RF or non-RF communication means.
9.1.4 The team has made five Violations in the same match.
9.2 The team intentionally damages or tries to damage the field, facilities, equipments or opponent’s robots.
110. Robot Specification
10.1 Each team is required to build 3 robots: one Manual Robot, one Automatic Robot and one Collector Robot.
10.2 The robots in the contest must be built by members of the same team from the same university /college /polytechnic.
10.3 Power sources of the robots
10.3.1 Each team must prepare its own power sources.
10.3.2 The voltage of the power sources used by each robot must not exceed DC24V.
10.3.3 The pressure of the compressed air power must be less than 6 bars.
10.3.4 The organizer has the right to declare and prohibit any dangerous and inappropriate power sources.
10.4 Weights of the robots
10.4.1 The total weight of all robots must not exceed 50kg.
10.4.2 The total weight of 50kg includes: 3 robots, controller and installed battery.
10.4.3 Manual Robot must not exceed 25kg.
10.4.4 Items not included in the 50kg are back up items of the following: batteries of the same type, weight and voltage, motor and motherboard of the same type, single unit parts such as screw and metal plate.
10.5 Automatic Robot
10.5.1 Automatic Robot must perform its tasks automatically after it is started.
10.5.2 In Automatic Robot Starting Point (A), Automatic Robot must have its dimension no larger than 1M in length, 1M in width, and 1M in height. Automatic Robot can expand, stretch or extend within a cylinder of 1.5M in diameter considered from top view. No stretch up in height is allowed.
10.5.3 Automatic Robot must be a single body and only one Automatic Robot is allowed.
10.6 Collector Robot
10.6.1 Collector Robot must perform its tasks automatically after it is started.
10.6.2 In Collector Robot Starting Point (C), Collector Robot must have its dimension no larger than 1M in length, 1M in width and 1.3M in height. The robot can expand, stretch or extend within a cylinder of 2M in diameter considered from top view. It’s fully extended total height must not exceed 1.3 M.
10.6.3 Collector Robot must be a single body and only one Collector Robot is allowed.
10.7 Manual Robot
10.7.1 Manual Robot is operated by a team member. The operator has to ride on the robot.
10.7.2 The operator is not allowed to actuate or control the movement of Manual Robot by mechanical means except for steering. All the energy source of the robot should not come from Manual Robot Operator.
10.7.3 In Manual Robot Starting Point, Manual Robot must have its dimension no larger than 1.5M in length, 1M in width and 1.5M in height. Manual Robot can expand, stretch or extend without any limits. (Caution: the size of Manual Robot should be able to go through the Tunnel.)
10.7.4 Manual Robot must be a single body and only one Manual Robot is allowed.
111. Importance of Safety
11.1 As operators have to ride on their Manual Robots in the contest, safety is the most important elements of the ABU Robocon 2012 Hong Kong.
11.2 The teams must cooperate with the organizers to ensure that safety must be considered for all people involved in the contest, including officials, participants or spectators in all circumstances.
11.3 Teams are required to pay sufficient attention to the safety of their robots before taking part in the contest. The participating teams, as robot designers, are responsible for the safety of their robots.
11.4 Teams that will not satisfy above conditions or teams that are considered dangerous by the Contest Committee will not be able to participate in the contest.
112. Safety for the Robots
12.1 All robots must be designed and manufactured as to pose no danger of any kind to any person in the venue.
12.2 All robots must be designed and manufactured as to cause no damage to any robots of the opposing team or to the game field.
12.3 Combustible-fuel-driven engines, explosives, high-pressure pneumatics (e.g. 1 mega Pascal), power-generating chemicals, and undamped spring actuators (which made an action less than half second) are all prohibited, for motion propulsion or expansion of robot’s size.
12.4 If a laser emitting device is used, it must be of class 2 or less. In deploying the laser, full care must be taken to protect all persons at the venue from harm during all procedures. In particular, the laser beams must be so oriented that the beam will not be aimed sloping upwards, or horizontally to hit the eyes of sitting spectators.
12.5 Motion-driving mechanical parts of the Manual Robot, such as chains and gears, must not be exposed.
12.6 Within the Manual Robot, there must be NO sharp objects, dangerous structure or parts aiming internally towards Manual Robot Operator.
12.7 The robot must have a structure that is easy to check its safety by the judges in the robot check video or during the test run.
113. Safety for Manual Robot Operators
13.1 Manual Robot Operator must be seated on Manual Robot. Manual Robot also needed to be designed to demonstrate that, upon emergency the operator’s feet must be able to immediately stretch out and stand onto the floor.
13.2 Manual Robot must be able to detect absence of operator, and will unconditionally stop any motion or operation when such condition is detected.
13.3 Manual Robot Operators must wear helmet and eye-protecting goggles when riding on Manual Robot. Such helmets must meet the safety standards of the contestants’ countries during their domestic contest.
13.4 The teams that do not satisfy above safety conditions will not be able to participate in the contest.
114. Domestic Contests in Each Country and Region
14.1 All domestic contests in each country / region related to participation in the ABU Robocon 2012 Hong Kong should conform to the rules. It is understood that materials may not be available in some places. Organizers are advised to use the best possible materials and adhere as closely as possible to the specifications laid down for the final contest.
15.1 Each participating country or region in the contest can be represented by one team only. Hong Kong, as the host region, may be represented by two teams.
15.2 A team consists of three students and one instructor who all belong to the same college, university or polytechnic. The three students of the team are entitled to participate in the match.
15.3 In addition, three members of pit crews can adjust the robots in the pit area and can help to carry the robots to the field, but cannot participate in the match. The members of the pit crews must be students of the same college, university or polytechnic as the team.
15.4 Participation by post-graduate students is not permitted.
16.1 The legitimacy of any actions not provided in this rule book will be subject to discretion of the referees.
16.2 The dimensions, weights, etc. of the field, facilities and equipments described in this rule book have a margin of error of plus or minus 5% unless otherwise stated.
16.3 However the dimensions and weights of the robots as shown in the rule book are the maximum and cannot be tolerated.
16.4 All questions should be addressed to the official website of the ABU Asia-Pacific Robot Contest 2012 Hong Kong, http://www.aburobocon2012.hk
16.5 FAQ section will be provided on the web site.
16.6 Notification of any additions and/or corrections to this rule book will be made on the official web site.
16.7 The referees may demand additional explanations on safety issues when the safety of a robot is deemed to be in question.